Hi David,
let's try step by step
* so you work on MAC with Xcode and VSDK v9 -- all right here.
Yes
* you place to your computer VSDK v11
you say you have replaced DLLs - where exactly?
v9:
We change /usr/local/lib/vcomponents_x64 by @loader_path using install_name_tool
PLUGIN/Contents/MacOS/VALENTINA.dylibs
v11:
No changes because libraries have @rpath and our plugin resolve ../Frameworks
PLUGIN/Contents/Frameworks/VALENTINA.dylibs
* on your mac you have
/usr/local/lib/vcomponents ?
No
it contains v11 all files?
No
there is no any v9 files on computer?
No
Libraries are inside the Photoshop plugin and we can load and call the functions (as previous versions).
* you compile Xcode DEBUG app now?
Yes.
Does your scripts copy components inside of YourApp.debug.app ?
Yes
OR DEBUG app loads them from /usr/local/lib/vcomponents ?
No
* xcode on start of app shows in the console paths where from DLLs was loaded.
In Mac no, but if the library not found, the message appears in the console and the plugin can't start.
I'm calling:
printf ("VDK kernel version: %s\n", GetKernelVersionString());
and the console shows:
VDK kernel version: 11.4.5